As Virtual Reality entertainment finally finds itself in consumers’ hands, the leaders have taken a bold stance on what legal rights they claim over user-generated content. While one front runner, Oculus Rift, estimates a shipping date in August 2016, they are accepting pre-orders and have posted their “Terms of Service.” Therein, Oculus states: “By submitting User Content through the Services, you grant Oculus a worldwide, irrevocable, perpetual (i.e. lasting forever), non-exclusive, transferable, royalty-free and fully sublicensable (i.e. we can grant this right to others) right to use, copy, display, store, adapt, publicly perform and distribute such User Content in connection with the Services.
This post was originally published on the Cardozo Arts & Entertainment Law Journal website on April 26, 2016. The original post can be accessed via the Archived Link button above.
Chapman IV, Jerome, "Early Concerns over Protecting Consumer Privacy in the Emerging Virtual Reality Market" (2016). AELJ Blog. 113.